4-Player Trail Battle ยท Procedural
You're dropped into a square arena with three AI opponents. Every character moves forward and turns constantly โ tap anywhere to flip rotation (clockwise โ counter-clockwise). Each character stamps a trail of something behind them: smoke for a plane, letters for a mailman, embers for a demon. Fill the most arena in 60 seconds to win.
Pick from 3 randomized prompts
Coverage at the buzzer
Each match lasts 60 seconds. Your character is always moving forward, always turning. Your only action is tap-to-flip rotation direction. Tap rhythm to make clean shapes, hold off to spin tight spirals.
Characters are procedurally generated from prompt keywords โ no two are alike. Trails are "stamps" of what they leave behind, not particles: a pile of letters, a puff of smoke, a strip of clean road. Each character is tuned to fill about twice the arena in a 60s match.
Power-ups drop during play. Universal ones affect everyone; character-specific ones are unique (a plane's "Afterburner" vs a mailman's "Express Drop"). Last for 5 seconds, one at a time.
Win = highest arena coverage. Solo mode runs against random + ghost players (your past tap timings from localStorage). Real multiplayer would need a server, which is out of scope.